Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
£33.51£44.99
- Unlock the fascinating world of augmented and virtual realities with "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing." Published by O'Reilly Media, this essential guide serves as a comprehensive resource for anyone eager to delve into the realms of spatial computing. Whether you're a budding developer, a seasoned professional, or simply a tech enthusiast, this book offers valuable insights that bridge theory and practice.
- What sets this book apart is its meticulous blend of conceptual frameworks and hands-on exercises, enabling readers to grasp both the theoretical underpinnings and practical applications of immersive technologies. With real-world examples and case studies, you’ll learn how to create compelling virtual environments and interactive experiences that captivate users.
- Imagine designing an engaging training programme for your team using virtual reality or crafting an innovative marketing campaign that showcases your product in an entirely new light. This book empowers you to turn those ideas into reality, providing you with the skills needed to stand out in the competitive landscape of spatial computing.
- As an added bonus, with its Prime eligibility, you can have this transformative book delivered straight to your door, ready to ignite your creativity. Don’t miss out on the opportunity to enhance your understanding and capabilities in augmented and virtual realities. Grab your copy today and embark on your journey into next-generation spatial computing!
Frequently Asked Questions
Popular questions and answers about this product
What topics are covered in this book?
This book covers a wide range of topics related to augmented and virtual realities, including theoretical concepts, practical applications, and hands-on exercises to develop immersive technologies.
Who is the target audience for this book?
The book is designed for developers, tech professionals, and enthusiasts interested in exploring the fields of augmented and virtual reality.
How is this book structured?
The book combines theoretical insights with practical exercises, allowing readers to apply what they've learned in real-world scenarios.
Can beginners benefit from this book?
Absolutely! The book is accessible for beginners, providing foundational knowledge alongside advanced concepts for those looking to deepen their understanding.
Is there a focus on any specific software or tools?
While the book discusses various tools and platforms used in AR and VR development, it encourages readers to explore multiple options to find what works best for their projects.
What makes this book stand out from others in the market?
The unique combination of theory and practice, along with real-world case studies, sets this book apart, making it a valuable resource for anyone interested in spatial computing.